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007: First Light Might Get Elusive Target-Styled Limited-Time Missions – IO Interactive CEO

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Whereas IO Interactive has beforehand revealed that 007: First Gentle will nonetheless be totally different from its Hitman collection regardless of additionally sharing fairly just a few similarities, the studio’s CEO, Hakan Abrak, has indicated that the Bond sport may also get Elusive Goal-styled limited-time missions.

In an interview with The Recreation Enterprise, Abrak spoke about how IO Interactive already has expertise in doing this sort of factor with the Hitman titles, and the way the studio desires to develop on its single-player choices by way of post-launch content material.

“We clearly have tons of expertise now from World of Assassination, and tons of expertise on methods to lengthen a single-player expertise by giving fascinating free content material to gamers,” mentioned Abrak. “The primary goal with 007 First gentle is to return out with the absolute best, most impactful journey for players. Once more, with out giving an excessive amount of element, you could possibly count on that we’ll be making use of a few of our learnings from World of Assassination to Bond.”

For context, the Hitman trilogy – at the moment accessible as Hitman World of Assassination – options limited-time Elusive Goal missions the place gamers can solely try the mission as soon as, and success is rewarded with distinctive tools. These Elusive Goal missions are sometimes cycled out and in as time goes on. The latest Elusive Goal, for example, was On line casino Royale’s Le Chiffre, as soon as extra portrayed by actor Mads Mikkelsen.

“That provides us extra challenges to play with,” added Abrak. “In Hitman, you could have these dwell challenges. And moreover the issues that we’re in a position to do in Hitman, we are able to do extra actiony issues and extra kinetic challenges in Bond.”

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Earlier this month, franchise director Jonathan Lacaille spoke about how IO Interactive desires to strike a stability between systems-based gameplay that Hitman is legendary for, with the motion gameplay one would count on from a sport based mostly on James Bond.

“It’s both or,” Lacaille mentioned, referring to action-packed gameplay and Hitman-styled systemic gameplay. “IOI has a pedigree, and that matches rather well on IP, so we’re leaning into that, in fact. However that might not inform the complete story of who Bond is.”

“We’re leaning rather a lot on what IOI does finest, however we needed to give you numerous new issues that IOI needed to study and to reiterate on to actually deliver the complete Bond expertise,” Lacaille continued. “As an example, driving, not completed that earlier than, and we’re doing that now.”

Lacaille additionally spoke about how the studio is reimagining the way it handles how gamers deal with conditions in 007: First Gentle. Slightly than in Hitman the place having to drag out a gun is taken into account a “failing situation”, 007: First Gentle will as an alternative reward motion gameplay simply in addition to it does stealth.

“Capturing normally was a failing situation in Hitman, and right here it’s a giant a part of the sport,” defined Lacaille. “We don’t need the sport to simply go by capturing and capturing and capturing. So we need to give the participant numerous instruments to really feel as good as Bond within the sport.”

007: First Gentle is in growth for PC, PS5 and Xbox Collection X/S, and shall be popping out in 2026.

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