Whereas Murderer’s Creed Mirage garnered reward for its stealth and parkour mechanics, Murderer’s Creed Shadows is evolving in fairly spectacular methods. In a brand new weblog put up, affiliate recreation director Simon Lemay-Comtois outlined the varied modifications coming with the sequel, together with unclimbable surfaces.
Firstly, dodge and crouch have swapped buttons for the reason that latter performs into the brand new inclined stance. As for the previous, it’s now merged with parkour to afford every kind of latest strikes.
“In Shadows, dodge has been merged with parkour down mechanics, which unlocks a complete bunch of latest parkour strikes. This new mapping additionally disconnects stance-switch (e.g. standing, crouching, inclined) from parkour, guaranteeing you need to use any stances with out by accident taking place a rooftop while you don’t need to,” mentioned Lemay-Comtois.
Whereas Parkour Up and Parkour Down stay, Naoe can dodge close to a ledge to flip off or dash dodge to leap over rails and crates (and even out of home windows). Automated Passovers over small hurdles are potential whereas sprinting, however dash dodging affords extra injury resistance.
Maybe one of many cooler strategies is dodging whereas inclined, permitting her to roll out of canopy and assassinate enemies. In case you dodge backwards on a ledge, Naoe will again flip and land noiselessly. There’s far more to glean, together with the grappling hook mechanics, like swapping between vertical ascent and horizontal swinging and ejecting off partitions whereas wall working.
Launching on February 14th, Murderer’s Creed Shadows can be out there for Xbox Collection X/S, PS5, and PC. It gained’t characteristic a Season Cross mannequin with the primary enlargement out there free to all who pre-order.