Singer-songwriter, actor, and now online game voice actor Masumi just isn’t new to taking part in a Japanese murderer grieving the lack of her father. She starred as a yakuza inheritor in 2021’s Yakuza Princess — her “breakout film,” as she calls it. Then, she booked a brand new problem: Naoe, the shinobi murderer protagonist in Murderer’s Creed Shadows, the latest entry in Ubisoft’s AAA franchise, which was launched Thursday.
Masumi’s efficiency as Naoe is the heartbeat of the sport, alongside that of Tongayi Chirisa, who voices the opposite protagonist, based mostly on the historic determine Yasuke. Within the opening hours of the sport, it’s Naoe’s voice that guides you round as you get your footing in feudal Japan. todaysviralmedia chatted with Masumi over the telephone on Tuesday, only a few hours after evaluations of the sport had been printed right here and elsewhere on-line. We talked about Naoe’s story, voice performing, and the challenges of mocap.
[Ed. note: This interview has been edited for concision and clarity.]

Picture: Ubisoft Quebec/Ubisoft
todaysviralmedia: Do you join with the character of Naoe, or did you need to enter a distinct house for this character?
Masumi: Yeah, truthfully, every little thing about Naoe actually drew me in instantly once I bought the audition. She’s such a robust and layered character. She’s fierce and decided, and I imply, she’s carrying the load of the world and the previous that she has, and he or she’s additionally combating for her future. So once I first bought the story and realized about her journey, I felt fairly related to her. And she or he’s not only a warrior, however she’s somebody who has to navigate this actually advanced world of loyalty, revenge, after which additionally discovering herself — like, private progress. So there was a number of factors for me to actually resonate together with her.
One thing I’m actually having fun with about her is that she’s so small, which appears like such a pure selection for an murderer character, however really just isn’t essentially the case for Murderer’s Creed protagonists previously. What’s it wish to play an murderer?
This isn’t the primary time I bought to play a feminine murderer character. I bought to play [one in] Yakuza Princess, and he or she’s additionally an murderer, and that was sort of my breakout film. So I really feel like from the start, I’ve at all times [gotten] to play these actually robust feminine characters which might be advanced, and so they all undergo this actually emotional journey. So once I bought Murderer’s Creed Shadows, and Naoe was much more of an pleasure, as a result of she’s not simply any person who’s advanced and powerful, however she will get to undergo it in Japan on this most tumultuous time. So I really feel actually empowered that I bought to play her, and I hope gamers additionally come away feeling empowered going by Naoe’s journey.
I do know that is your first online game. How was that have completely different out of your different performing experiences?
The movement seize was a very new expertise, and it’s such a novel problem since you’re performing in an enormous empty house with no units, no costumes. So you actually should faucet into your creativeness and sort of belief your physique to deliver the character to life. And likewise trusting your companions, too, to at all times be current with you, as a result of we now have all of those type of limitations. And in order that was an attention-grabbing problem to have.

Picture: Ubisoft Quebec/Ubisoft by way of todaysviralmedia
I additionally bear in mind we now have little Jiro, in our world, and he was a tremendous youngster actor, and for him it was actually troublesome to get used to the headsets […] as a result of it sort of compresses your head somewhat bit. And so he was getting somewhat bit nauseous, and so we needed to navigate that. I might get nauseous, too, at first, and I needed to get used to that. And so we must take breaks for him to have the ability to settle down with the nausea, after which return into it. You don’t know these challenges till you really do it.
The voice-over was additionally a complete completely different problem, as a result of with mocap, no less than you possibly can specific together with your whole physique, however in VO, it’s simply your voice. So you need to convey every little thing together with your tone and breath and vitality. And I didn’t understand that I must do, like, 100 completely different breaths, and I by no means had to concentrate a lot on what respiratory patterns they’re. In order that was actually attention-grabbing. However truthfully, all of the challenges was actually rewarding. I bought to study a lot.
That is sort of odd to inform you, however within the model I’m taking part in, the breaths come by the controller, so it’s actually immersive as a result of it’s proper there, nearer to your ears than the remainder of the soundtrack. So, relaxation assured these are being put to good use.
Do you might have a lot expertise with video games?
I’ve by no means actually performed video video games, however my husband performs. So yeah, throughout COVID particularly, we had been doing couple-y video games. I don’t know if you understand the online game Don’t Starve Collectively.
OK, thanks. [laughing] I’m glad you understand this. That was the sport that I used to be taking part in rather a lot, since you don’t actually need abilities in that sport. However anyway, my husband purchased a PlayStation as quickly as he came upon that I bought this job, so I’ve to play it. I imply, it doesn’t matter if I’ve abilities or not. I’m desirous to see the world. I hear it’s actually stunning.

Picture: Ubisoft Quebec/Ubisoft
You completely ought to. It gained’t be too onerous, don’t fear. Although it’s in all probability a wierd expertise listening to your personal voice. Do you sometimes watch your personal performances?
Sure, as a result of I began as a singer-songwriter. So I went to music college in LA, after which, earlier than performing, I used to be doing music for an enormous chunk of my life. So in music, you sort of should take heed to your voice. That’s the one approach you develop. So I’m used to listening to my singing voice, however this isn’t singing. That is actually speaking and yelling. And typically I’m outraged. A number of occasions I’m outraged — let’s be sincere. So I’ve by no means listened to my voice in that approach.
Do you might have a particular scene or plot level that you just actually resonated with while you had been performing it?
It’s completely different between cinematic and VO, and I might say there was extra VO periods than cinematic. However in cinematics, it was at all times concerning the depth of the scene. There was a number of intense scenes. And so I can instantly take into consideration just a few. […] One among them would be the second when Yasuke and I come by this — ’trigger we begin as out as enemies, after which there’s a factor that occurs that’s so heartbreaking, and we now have to determine whether or not we wish to come collectively or half as enemies. And that story, that was one of many hardest tales I’ve ever needed to immerse myself in, to actually perceive the emotion of what Naoe was going by. And in case you see that scene, then I feel it’s simply troublesome for anyone to emotionally think about themselves in [it].
After which within the VO sales space, the tougher ones was — [gasps] I used to be about to spoil, honey! I used to be so about to spoil. [laughs] […] Effectively, there was a scene with my member of the family, and people had been actually powerful as a result of I’ve to steadiness: How a lot emotion would I give it as Masumi, or how a lot emotion do I want to provide it as Naoe, who has already turn out to be an murderer and has seen so many sufferings by her journey already? In order that balancing was actually powerful. There’s some moments that I actually would love to speak about it, however I can’t. However yeah, it’s round my household. That’s how I would depart it.