Substance abuse training in the US has lengthy been considered corny, at finest. (Assume: D.A.R.E.) However LA-based nonprofit Finish Overdose is making an attempt to make the sector relatable by way of a browser recreation known as Narcat’s World, a point-and-click journey that teaches gamers how to reply to opiate overdoses and save lives by administering Narcan.
The sport (which may be performed without spending a dime on the official Narcat’s World web site) options colourful pixel artwork and stars an lovable feline — the titular Narcat — who should administer CPR and Narcan to save lots of the lifetime of an overdose sufferer at a dance membership. Gamers who end the primary stage of the sport (the one degree that’s presently playable) can signal as much as be mailed a free dose of Narcan, which might reverse the consequences of opiate overdoses in seconds, if administered accurately.
Finish Overdose publicist Mike Giegerich advised todaysviralmedia that the nonprofit additionally brings Narcat’s World to reside occasions like music festivals and gala’s, the place leisure drug use is frequent, and conventional coaching strategies may be tough as a result of distractions like noise. It’s not uncommon to see hurt discount nonprofits, like DanceSafe, at occasions like this, however to date, Finish Overdose stands out for using using a online game in its in-person outreach efforts.
“[Narcat’s World] will not be solely playable at house on a pc, however [also] on tablets at festivals the place our volunteer coaching may be tough for trainees as a result of noise,” Giegerich defined. “This has enabled us to diversify our choices whereas nonetheless giving competition goers a complete, lifesaving coaching and free naloxone!”
As for why a hurt discount nonprofit is stepping into recreation growth? todaysviralmedia spoke with Finish Overdose founder and CEO Theo Krzywicki through electronic mail to be taught all in regards to the recreation’s ongoing growth — and to search out out what’s subsequent for Narcat’s World.

todaysviralmedia: How lengthy has Narcat’s World been in growth, and the place did the thought for the sport come from?
Kyzywicki: It’s been in growth for a yr, however the idea has been within the works for 2 years. This model is a first-run designed to check pixel animation, playability, and consumer response (which we’re persevering with to flesh out with the brand new phases targeted on completely different substances). We’re utilizing it to be taught what capabilities resonate most and the way the sport works in numerous settings, together with contact screens at reside occasions. When you’ve ever been to a public well being honest, you know the way dry these cubicles may be. They’re informative, however they lack intensive engagement. A visually stimulating and fast-paced recreation cuts by way of that dryness and pulls individuals in.
Who’s your target market? Is there a selected age vary you’re focusing on?
We’re primarily focusing on 17–25 yr olds, however actually anybody 17+ can have interaction with it. We additionally see attraction with older millennials who grew up gaming. The objective is to make studying really feel acquainted and enjoyable for them. Our pacing is impressed by fast-action video games like Cuphead or Hotline Miami, so we need to stimulate studying by way of partaking gameplay.
How quickly do you anticipate to have the opposite phases (alcohol, stimulants, and many others.) playable?
That is dependent upon funding, however ideally inside the subsequent yr. We plan to launch every stage in sync with its corresponding coaching rollout: on-line, in individual, and thru social media campaigns. The alcohol stage is probably going subsequent. We have already got a personality named Alcohol Albatross and a framework for instructing about BAC ranges and the way to reply to alcohol poisoning.
With regard to the opposite phases, is creating them more difficult than the opioid stage?
Not tougher, simply completely different. In some methods, they even permit for extra creativity. With alcohol for instance, we are able to visualize blood alcohol focus (BAC) as a gameplay mechanic. One among our concepts is to create two views: the individual ingesting and Narcat responding. Because the participant’s BAC rises, they acquire new powers till they hit a crash level which mirrors the actual physiological trajectory of alcohol poisoning. We’re exploring how distinctive gameplay loops can replicate distinctive overdose signs.
LSD overdoses are fairly uncommon — individuals might take an excessive amount of and have a “unhealthy journey,” expertise destructive negative effects from ingesting a substance falsely labeled as LSD, or wrestle with impaired judgement, however deaths associated to LSD toxicity are virtually extraordinary. Is the LSD stage in Narcat’s World going to focus extra on serving to somebody out who’s having a foul journey, or will it’s extra just like the opioid stage and have gamers search for medical indicators of an LSD overdose after which take steps to deal with it?
You’re appropriate! LSD overdoses are extraordinarily uncommon. This stage focuses on serving to somebody by way of a foul journey. You’ll play each views: the individual experiencing it (Toad) and Narcat guiding them to security. The objective is to emphasise eradicating them from loud, overstimulating environments, maintaining them calm, and highlighting the significance of the buddy system.
Given how a lot benzodiazepine abuse has skyrocketed within the US and the way lethal it turns into when blended with alcohol or opiates, do you intend so as to add a benzodiazepine stage to Narcat’s World sooner or later?
Benzos are completely on our listing. The interventions are completely different as a result of there’s no reversal drug like naloxone [Narcan]. They depend on supportive care, which we’re determining how one can translate into compelling gameplay. It’s coming, it simply requires a artistic strategy.

Will gamers be taking part in as Narcat for all the recreation, or is the animal pictured on every stage the one they’ll be taking part in as?
The long-term objective is each. Every overdose expertise has two arcs: the character going by way of the signs after which Narcat making an attempt to save lots of them. The purpose is to show gamers each the hazard and the intervention measures.
As Cocaine Caterpillar, you’re chasing a excessive, dropping management, and managing signs. Then as Narcat, you’re responding by bringing help and restoring them to their baseline. That have as each characters makes the educational as immersive and layered as doable.
Narcan clearly works wonders within the occasion of an opioid overdose, however substances like alcohol and stimulants sadly don’t have a magic bullet like Narcan to counteract the consequences. How are you guys dealing with these phases?
When it comes to stimulants, now we have an idea within the works for that too. Customers will play as Cocaine Caterpillar, a lightning-fast character getting “powered up.” However as you progress, your coronary heart fee spikes, your physique overheats, and ECG waves flash erratically on display. You begin dropping thermoregulation, needing to hurry by way of ice cubes to remain alive. The extent retains dashing up like Tetris to strengthen stimulant overdose signs. Then you definately play as Narcat and rescue Cocaine Caterpillar from the brink. This distinction between Cocaine Caterpillar and Narcat will drive the lesson house in a means individuals really bear in mind.