“Visitor characters are all the time a problem,” says Nick Nicastro, design supervisor at Mortal Kombat developer NetherRealm Studios. However there’s at the very least one factor that’s straightforward about bringing Mortal Kombat 1’s latest kombatant, the Terminator T-1000, to the preventing sport: a shared understanding of what the character is and what he’s able to when it comes to being a cold-blooded killer.
“We’re main followers of films from the ’80s and ’90s, so we’re all fairly properly versed within the references from [Terminator 2: Judgment Day],” Nicastro says. “We’ve all in all probability seen the film a number of instances, and there’s issues that stick out — issues that simply landed in your consciousness, scenes that you simply’ve seen, or simply sure assaults. As a design group, once we talk to one another concepts on various things, we’ll are inclined to deliver up a few of these.”
In different phrases, when the Mortal Kombat dev group is batting round concepts, the builders will use shared information of motion movies like Terminator 2 as shorthand. So figuring out iconic strikes from the T-1000, like his finger-stab and arm blades, offers the sport’s designers a basis to work from. (For MK1’s new Kameo Fighter Madam Bo, the group drew from kung fu motion pictures, like Stephen Chow’s Kung Fu Hustle, for her meme-worthy shoe-slap assault.)
“In some ways, what we’ll do is begin from the reference and give you tough concepts for both particular strikes,” Nicastro says, “or in some circumstances, once we’re making an attempt to seize the essence of the character or the visible presentation of the character, we’ll drop in photos or movies of issues that we’ve seen. We’ll begin with issues which are very crucial or we really feel are keys to the character.”

Picture: NetherRealm Studios/Warner Bros. Video games
Whereas a part of the T-1000’s moveset was already primarily based on James Cameron’s film, really implementing the liquid-metal Terminator was a way more troublesome job.
“It’s a personality that we’ve all the time wished to do, even going again to earlier video games,” Nicastro says. “We actually couldn’t prior to now; it was simply not one thing that was technically possible to do in the very best manner till MK1, the place we’ve actually made, like, a quantum leap with our engine, instruments, and expertise. That course of concerned weeks of idea and [months of] improvement time. There’s plenty of iteration between the artwork division and design and the gameplay groups. Within the case of T-1000, [it’s] one of the crucial difficult characters that we’ve labored on, particularly as a visitor character.”
However, Nicastro says, “there was a lot supply materials with the liquid metallic that match the gameplay plan that we had in thoughts for him.”
Two strikes specifically that stand out as sturdy implementations of the T-1000’s talent set embody his throw and a drop kick. When the T-1000 throws an opponent in MK1, that transfer relies on a trick from Terminator 2’s metal mill scene: Arnold’s T-800 throws the T-1000 in opposition to a wall, and moderately than turning round, the liquid-metal machine merely reshapes his physique to face his opponent. MK1’s T-1000 may also shortly rework into an enormous metallic teardrop to “kick” his opponent, a transfer seen within the hospital elevator escape scene in T2.
“I feel the visible presentation comes throughout in a really sturdy manner with this character,” Nicastro provides. “The way in which you could begin a combo string, flip into liquid metallic, go up within the air, knock [your opponent] down, flip right into a liquid metallic, after which undergo the bottom and pop up after which begin one other string — the transition out of your human to liquid type once you’re pulling off combos within the sport might be, to me, one of the crucial spectacular issues.”

Picture: NetherRealm Studios/Warner Bros. Video games
Nicastro factors out that the T-1000 “breaks plenty of the principles of the sport.” The place different characters can have their bones damaged or their entrails torn out, bleeding profusely and struggling tremendously within the course of, the T-1000 is principally a metallic blob that doesn’t really feel ache.
“While you hit him with a brilliant transfer, he has to seem like a liquid form,” Nicastro says, “so for each character that hits him with a brilliant, we had to return and make separate variations of a T-1000 model that regarded appropriate.”
Including a particular case just like the T-1000, unsurprisingly, requires plenty of work. In the long run, Nicastro says, lots of of individuals have been concerned in some capability in bringing Robert Patrick’s Terminator to Mortal Kombat 1.
“Cinema artists, mocap, a mocap actor, many animators, [and] many designers” have been concerned, Nicastro says. “There’s a main designer that type of drives that effort, and that designer, he did an unbelievable job, however you may have additionally different designers that assist out. After which you may have the audio group, the artwork and results group, the completely different tech groups. [The T-1000] has plenty of particular circumstances within the sport, so it type of introduced in much more sources than a traditional character would [because] there are extra issues to unravel.”
Mortal Kombat 1 gamers can see the fruits of that labor within the sport now. The T-1000 was launched final week for house owners of the sport’s Khaos Reigns enlargement, and is offered now to buy à la carte.