Valve – a studio well-known for its secrecy with regards to new initiatives it’s engaged on – is seemingly making progress within the growth of a undertaking recognized internally as HLX, and is believed to be Half-Life 3. In line with Valve insider Tyler McVicker, a current replace to the Supply 2 engine that powers Counter-Strike 2 has some indications of progress for the event of HLX.
In line with McVicker, one key line of code within the replace makes references to the thumper machines that we final noticed in Half-Life 2 that can be utilized to drive away hostile antlions. The road of code is believed to be a direct message to dataminers, and has been taken as an indication that progress on HLX has been persevering with at a gentle tempo.
The report signifies that progress on the undertaking has been so good that the sport is seemingly within the closing part of growth. One other main replace to Supply 2 signifies that the sport will make use of a brand new type of NPC scripting. By way of this new system, at any time when a participant will get near an NPC, reasonably than providing up canned voice strains or easy gestures, the NPCs will now provide extra advanced reactions. Datamining has indicated that this new function being current within the current replace to the engine implies that it may be near completed.
One other leaker, Gabe Follower, has additionally indicated that Half-Life 3’s growth has progressed to the purpose the place it’s presently within the sharpening stage. In line with the leaker, builders at Valve have already began transferring on to different initiatives for the reason that majority of the work on HLX is reportedly completed.
The timetable for these rumours strains up fairly properly with a report from again in Might that indicated that Half-Life 3 was internally playable at Valve “end-to-end”. Which means that, on the time, the core growth work was accomplished, and that the studio was busy with different features of recreation growth, which tends to incorporate sharpening up artwork property, and determining recreation stability by vigorous playtesting.