[Ed. note: This post contains spoilers for the first hour of Death Stranding 2, which is now in early access]
Loss of life Stranding 2: On the Seashore’s “I received’t do it” selection, the primary in Kojima Productions’ long-awaited sequel, is a little bit of a shock. Right here you’re, offered along with your first main-story mission – and you may refuse it.
The stakes appear excessive sufficient that people taking part in the sport early are leery of turning the hunt down, however whereas there’s a little bit of deception concerned in how necessary your selection is, this little sequence does quite a bit to ascertain Loss of life Stranding 2’s emotional beats and considered one of its core themes.
After Fragile, Sam Bridges’ colleague from Loss of life Stranding, tracks him down with a job alternative to increase the internet-like chiral community into Mexico, gamers get the choice to simply accept outright or dig somewhat deeper into her firm’s motivations. For those who skip asking for extra info, you lacking out on some necessary character growth for Sam. What Fragile says isn’t fully interesting to Sam, who thinks this enterprise is simply financial imperialism disguised as public service, and also you get the seemingly radical selection to show down the supply.
The choice is giving streamers pause for thought – nicely, a few of them. Of the 5 longplays I watched, just one was courageous sufficient to show Fragile’s job down. On Wednesday, one common streamer, Jacksepticeye requested Fragile for all the main points earlier than instantly accepting the job to assist save Mexico. Others, comparable to GameRiot, hesitated and anxious that refusing may backfire in some horrible, sudden means. Even “no commentary” streamers like Shirrako paused longer earlier than deciding to simply accept the job than they did earlier than selecting some other possibility.

Kojima Productions/Sony Interactive Leisure
The reality is that your selection doesn’t matter. Loss of life Stranding 2’s “I received’t do it” selection is one other in a convention of video games tricking you into considering your resolution issues, like debating over letting Junjiro keep in Murderer’s Creed Shadows or urgent two management sticks to make Clive Rosfield break by way of a unconscious barrier in Ultimate Fantasy XVI. Junjiro stays no matter your selection, Clive can’t not settle for the reality, and Sam has to take Fragile’s fee. Nevertheless, for those who’re the kind of one that’s involved in Loss of life Stranding for its story, you must refuse her request as soon as or not less than watch a video the place somebody does.
The scene after Loss of life Stranding 2’s first tutorial the place Sam preps dinner whereas Lou does toddler issues performs once more after you refuse. She’s busy with constructing blocks; he exams the sauce. She rams a wood toy into his ankles; he’s happy with his little porter-in-training and provides her a giant hug. The photograph board has a brand new picture of Sam talking with Fragile in entrance of a hologram displaying plans for the chiral community in Mexico, and the digicam zooms into it, dropping you off on the level the place Sam has to make his selection. You may refuse it once more for a shorter, amusing little flashback that will get lower off earlier than you lastly must agree.

Picture: Kojima Productions/Sony Interactive Leisure through todaysviralmedia
The entire state of affairs looks like only a humorous little gag at first, a cute method to present you which you could’t progress with out accepting the job – besides it’s the identical for Sam. The sport focuses on his unwillingness to get drawn again into the broader world, however the unstated sentiment is that he’s trapped in an unhealthy cycle of hiding, getting discovered, and working away once more. He can’t transfer on with out accepting this job both, regardless of the penalties of it may be.
There’s a really particular intention to having these scenes replay after they do. Fragile waxes eloquently in regards to the significance of connecting individuals and the way expertise can enhance life – whereas conveniently hiding the components individuals need to ignore. Then you definately see once more issues like Lou taking part in with tactile toys and no digital objects in sight; Sam having fun with the straightforward pleasure of constructing a meal and not using a recipe app telling him precisely what to do; and the 2 sharing a young second collectively.
Kojima Productions’ advertising for Loss of life Stranding 2 continually asks “Ought to we’ve related?” It’s an apparent follow-up from the primary Loss of life Stranding’s theme of bringing individuals collectively. Nevertheless, it’s additionally asking you to assume a bit extra deeply in regards to the sort of connection that’s value having and what’s extra necessary: a digital community of nameless individuals spanning the globe or a handful of shut, significant relationships anchored in actuality and affection? It’s value protecting that query in thoughts as you play by way of the remainder of Loss of life Stranding 2.