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Wednesday, July 23, 2025

Maybe Doom: The Dark Ages didn’t need mechs and dragons after all

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Doom: The Darkish Ages will get loads proper with its gameplay. The protect parrying is a welcome addition to the FPS area, and every of its weapons — a private favourite being the evergreen shotgun — is each helpful and enjoyable. The Darkish Ages is extraordinarily my factor, too. What’s not working for me, nevertheless, are the few sections the place the Doom Slayer pilots a large mech or rides on the again of a dragon-like creature with mechanical, neon wings. Although these sections hit or miss for various causes, they each don’t appear to suit effectively alongside the remainder of the sport’s parry-focused or FPS gameplay.

Piloting the Atlan will make you are feeling such as you’re enjoying a Pacific Rim recreation. The Gundam-sized mech lumbers concerning the battlefield, destroying bridges and buildings in its approach. You principally use its fists to deal harm, with the occasional stomp assault thrown in. Not giving the mech a chainsaw protect is a curious alternative; absolutely the Doom Slayer’s parry skills might have labored for the mech’s fisticuffs towards skyscraper-sized demons. As a substitute, the Atlan simply scoots out of the way in which of demon assaults, resulting in lackluster melee brawls that don’t seize the kinetic vitality of the on-the-ground gameplay.

At sure factors, the Atlan will choose up a giant-ass gun, and that is the place the Atlan sections shine. Blowing demons to bits is the secret in Doom, and doing in order a mech works effectively. Oddly, although, the gun expenses up whenever you completely dodge enemy assaults, which doesn’t fairly make sense as a approach for a gun to realize ammo. The Atlan will discard the gun as soon as the sector is cleared, and I used to be dissatisfied every time. Let me maintain capturing large demons within the face!

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In the end, the Atlan sections find yourself being very barebones; they’ve welcome concepts, however the execution lacks. And the dragon ranges aren’t any higher.

Piloting the mechanized dragon is the place the shoehorning in of The Darkish Ages’ melee fight falls aside. On the floor, using a dragon with laser wings must be dope as all hell. For The Darkish Ages, although, a lot of the gameplay in these sections entails the dragon strafing in place, ready for an enemy to assault, and dodging out of the way in which to, as soon as once more, cost up its weapons. Who knew enjoying as a freakin’ mecha dragon in a recreation might really feel so… uninteresting? Ready for an ideal dodge so you possibly can really deal harm to turrets — of all potential enemies, turrets, actually? — is a alternative that falls flat, and it sucks the enjoyable out of what ought to in any other case be an explosive part.

I did benefit from the elements the place your dragon would zoom by means of the degrees capturing at demon aircrafts, although. They felt like pared-down makes an attempt to imitate the core gameplay of area shooters, and an expanded model of those almost-dogfights — that ditched the dodge mechanic — would have been higher served as the principle focus of the mecha dragon ranges.

Doom: The Darkish Ages has loads of components that work. Its techno-medieval setting is a win and every weapon within the Doom Slayer’s arsenal is a pleasure to make use of — particularly the chainsaw protect. These gameplay highs solely additional highlight how the Atlan and dragon sections misfired. They’ve good concepts in them, however they’re underserved by some puzzling mechanic decisions. Subsequent time we get a dragon in a Doom recreation, let’s hope it feels as highly effective — and enjoyable — because the Doom Slayer himself.

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