The satan is within the particulars relating to making excellent video games and Metaphor: ReFantazio will get plenty of these particulars proper.
Atlus’ foray into making a recreation that clearly shares the tried and true Persona DNA, however distinguishes itself as a singular franchise, has already impressed its fair proportion of critics. There’s rather a lot to like between its compelling fantasy world and endearing character moments. However for me, I am keen on one single display screen: The post-fight victory abstract display screen.
Metaphor: ReFantazio has turn-based fight the place you compose a workforce of fighters with various roles and specialties. Whereas the sport permits gamers to defeat weaker enemies with real-time fight within the dungeon, you’ll nonetheless do loads of common turn-based battles. Every time you win a struggle towards a gaggle of monsters, the display screen flashes to a victory display screen. It exhibits your get together strolling towards a purple and white background, and knowledge like how a lot expertise and cash you earned from the fight.
It sounds form of easy, however I actually can’t recover from simply how good it appears. The composition and broad stroke of shade instantly captivates my consideration; The characters strut confidently in completely animated, easy sluggish movement; and better of all, you’ll be rewarded with extra boosts and a banner that claims “Unscathed Victory” if the enemy doesn’t inflict harm in your get together.
I actually just like the post-fight display screen, however the UI and menus usually are additionally gorgeous. The pause display screen makes the protagonist seem like a dreamy watercolor portray come to life. In keeping with Katsura Hashino, who has directed a number of Persona video games in addition to Metaphor: ReFantazio, the menus require plenty of time to make and are “truly actually annoying” to create as a result of the workforce makes distinctive designs for each menu.
“Whether or not it’s the store menu or the primary menu, if you open them up there’s a complete separate program operating and a separate design that goes into making it,” Hashino advised The Verge.
To me, particulars just like the menu or post-fight display screen shine like jewels within the crown of Metaphor: ReFantazio. There’s an plain confidence that shines by way of within the little issues, and I believe it’s a central a part of what makes the sport so particular. Among the battles or sections of the sport can get actually powerful. You want all of the encouragement you will get, and every time I see the display screen, I’m left feeling prepared to avoid wasting the world — one struggle at a time.