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Naughty Dog co-founder says ‘ballooning budgets’ drove it to a Sony acquisition

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Andy Gavin, who co-founded Naughty Canine with Jason Rubin in 1986, is a surprisingly prolific LinkedIn poster who has lately been sharing some recollections in regards to the firm’s early days. This week, he posted in regards to the state of the studio’s funds over time, describing how a lot it price to make a few of Naughty Canine’s early video games and the way these ever-increasing figures led the studio heads to comply with a Sony acquisition in 2000.

“Our early 80s video games price lower than $50,000 every to make,” Gavin wrote. “Rings of Energy (‘88-91), noticed budgets rise to about $100,000, however yielded barely greater than that in after tax income in 1992. In 1993, we rolled that $100k from Rings right into a self funded Manner of the Warrior. However Crash Bandicoot (‘94-96) price $1.6 million to make. By the point we acquired to Jak and Daxter (‘99-01), the price range busted the $15 million mark. By 2004, the price of AAA video games like Jak 3 had soared to $45-50 million — they usually have been rising ever since.”

All of that led as much as the Sony acquisition. As Gavin put it, “the stress of financing these ballooning budgets independently was huge. […] Promoting to Sony wasn’t nearly securing a monetary future for Naughty Canine. It was about giving the studio the assets to maintain making the perfect video games doable, with out being crushed by the load of skyrocketing prices and the paralyzing concern that one slip would smash all of it.”

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Gavin’s put up has sparked some debate within the feedback, together with from others who work within the video games business. James Marcus, a senior artist engaged on Splitgate 2 for 1047 Video games, responded: “It’s unhappy that the fee have risen a lot. This has created an area the place far too many builders take much less inventive dangers or promote to massive companies to keep away from bankrupting after a doable failed product.”

There are, after all, potential downsides for studios getting acquired by huge corporations like Sony. Specifically, restructuring and layoffs (Naughty Canine was additionally impacted by Sony’s 2024 spherical of cuts). For Firewalk Studios, the studio that made Harmony, getting acquired by Sony in 2023 didn’t appear to do a lot to assist the sport or studio’s future in any respect. In spite of everything, mentioned studio was unceremoniously shut down shortly after Harmony launched. So, little bit of a blended bag with regards to getting acquired by Sony. The ballooning prices of AAA video video games, nonetheless, are an simple actuality.

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