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The Last of Us Part 2 Remastered Patch Adds Support for PS5 Pro, Fixes Minor Issues

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The Final of Us Half 2 Remastered has acquired a brand new patch, providing fixes for minor points however, extra importantly, including assist for the PS5 Professional. Efficiency and Constancy modes are nonetheless out there, boasting greater body charges than on the PS5. Nonetheless, there’s additionally a brand new Professional mode rendering at 1440p and upscaling it to 4K utilizing the PS5 Professional’s PlayStation Spectral Tremendous Decision.

Its body fee targets 60 frames per second, although a suitable show is required. As for fixes, they tackle points like Trophies not unlocking after save knowledge from the PS4 model and Abby’s torso disappearing when swapping bonus skins. No Return has additionally acquired some fixes for points just like the stun bomb not counting in direction of Stun stats.

Weapon kills carried out between stealth kills must also be tracked correctly. Take a look at the complete patch notes under. The Final of Us Half 2 Remastered is offered for PS5. You may learn our evaluation for extra particulars. A port can be allegedly prepared for PC, although Sony hasn’t introduced a launch date.

The Final of Us Half 2 Remastered Patch 1.2.0

PlayStation 5 Professional

  • New rendering mode added that takes benefit of PlayStation® Spectral Tremendous Decision (PSSR)
  • New “Professional” mode renders at 1440p, with PSSR upscaling output to 4K, whereas sustaining a goal of 60 fps*
  • Efficiency and Constancy rendering modes are nonetheless out there and supply smoother expertise and excessive framerates in comparison with the unique PS5*

*Enhanced options require a suitable show along with the PlayStation 5 Professional console.

Basic

  • Mounted a difficulty the place some trophies wouldn’t unlock after importing PS4 save knowledge
  • Mounted a difficulty the place Abby’s torso might disappear when switching between her bonus skins

Gameplay

  • [The Tunnels] Mounted a difficulty the place Dina could possibly be grabbed an extra time whereas escaping within the subway

No Return

  • Mounted a difficulty the place the stun bomb was not being precisely counted towards the participant’s “Stun” stats
  • Mounted a difficulty the place some weapon kills weren’t precisely monitoring towards participant’s stats when performing stealth kills in between these weapon kills
  • Mounted a difficulty the place shiv kills weren’t being precisely counted towards the participant’s “Shiv” stats

Audio

  • [On Foot] Mounted a difficulty the place music tracks wouldn’t progress as supposed when speedrunning

Accessibility

  • Added extra assist so extra PlayStation 5 console Accessibility settings are actually mirrored in-game
  • [The Tunnels] Mounted a difficulty the place code for the locked room couldn’t be positioned utilizing Enhanced Pay attention Mode
  • [No Return] Mounted a difficulty the place enemies specified by a Gambit weren’t correctly recognized when utilizing Excessive Distinction Mode

Localization

  • Numerous minor localization fixes throughout a number of languages

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