As revolutionary as Nintendo’s unique Swap was, it got here with an enormous — or, reasonably, very, very small — drawback: Its tiny Pleasure-Con controllers have been fairly horrible. Positive, they have been novel, rumbled in neat methods, and lent themselves, in idea, to a number of playstyles, however they have been additionally far too little, uncomfortable to carry, and never probably the most dependable when it got here to movement controls. After spending just a few weeks with the Swap 2, it’s clear the brand new Pleasure-Con 2 controllers repair all of these points, although the viability of mouse controls will rely extra on how builders implement them than what the {hardware} is able to.
Accusations that the unique Swap was too toy-like largely stemmed from its brilliant, Fisher Value-style shade scheme, however there’s no denying the Pleasure-Con’s shiny, hard-plastic end made them really feel, if not low cost, then not fairly like a critical piece of {hardware}. Nintendo appears to have saved each criticisms in thoughts when designing the Pleasure-Con 2. Glimpses of the unique console’s colours peek out from the management stick effectively and magnet rails, however the majority of the floor space is a darkish charcoal gray. It instantly distinguishes the Swap 2 from its predecessor and conveys extra successfully the concept that is Correct {Hardware} as a substitute of a toy.
Nevertheless, the design additionally loses a little bit of character in consequence, to not point out customization potential. I purchased three units of Pleasure-Con all through the unique Swap’s lifespan, one on account of drift and two only for the totally different shade mixtures. If confining shade to a small a part of the Pleasure-Con 2 is Nintendo’s plan shifting ahead, I can’t say I’ll have a lot curiosity in spending $90 for a tiny speck of purple or orange in an space typically coated by the thumb to start with.

Picture: Nintendo
The Pleasure-Con 2 are roughly an inch longer than the unique Pleasure-Con, and whereas which may not sound like a considerable change, it’s arduous to overstate simply how far more snug that additional inch makes the brand new controllers (although mileage might differ). The ridge below the shoulder buttons, the place the magnet detach button is, kinds a pure resting level to your fingers and helps mitigate among the hand pressure that always comes from prolonged classes with handheld consoles, just like the Steam Deck and unique Swap.
The Pleasure-Con 2’s improved ergonomics additionally imply it’s extra viable to make use of them indifferent from the console, even with out the grip Nintendo contains with every Swap 2. The Professional Controller continues to be the best selection for extra demanding video games like Road Fighter 6, however I performed the primary act of Cyberpunk 2077 utilizing movement controls (extra on that shortly) and indifferent Pleasure-Con 2 initially for testing, however then simply because it felt so pure and comfy. Holding the controller horizontally for one thing like Mario Kart World nonetheless feels a little bit cramped and unnatural, however the elongated SL and SR buttons on the magnet rails make it simpler to discover a usable place with out having to contort your fingers.
They really feel good to carry, they’re simpler to make use of, they usually even sound good. Pleasure-Con 2’s button presses make much less of a tough cheesy sound and have a softer plunk when pressed, a distinction that’s most noticeable with the shoulder buttons. With the unique Pleasure-Con, you can typically hear springs compressing and decompressing when pushing the L and R buttons, and the ZL and ZR buttons made an obnoxiously loud click on. Which may not matter should you’re enjoying alone, however the noise typically stood out should you’re in a room with different individuals who aren’t additionally clicking away on their very own Switches.

Picture: Nintendo
The Pleasure-Con 2’s different spotlight is the brand new mode that permits you to use the fitting controller as a mouse. It’s surprisingly snug – should you don’t maintain the Pleasure-Con like a daily mouse, that’s. It’s too slim from again to entrance to make utilizing it like a regular mouse viable for quite a lot of minutes at a time, as there’s simply not sufficient room to your hand to relaxation. It’s, fortunately, extra versatile than a typical mouse and works in a wide range of conditions. I performed Civilization 7’s Swap 2 model with the fitting Pleasure-Con 2 horizontally in my lap with no straining or rigidity issues, and though the Pleasure-Con was pointing away from the console itself, there have been no interface issues or challenges getting the system to acknowledge what I needed it to do. Slouching in a chair and utilizing my torso as a mousepad labored simply effective in Fortnite, and as awkward because it regarded seeing people use mouse controls on their thighs, it felt completely pure in video games like Cyberpunk 2077.
There are just a few caveats to how efficient mouse controls are, although, an important being that there’s a small quantity of enter lag relying on the energy of your web connection. Responsiveness was worse after I examined mouse controls in a room additional away from my wi-fi router. It wasn’t sufficient to make enjoying a recreation inconceivable. Nevertheless, the slowness was noticeable and never supreme for video games that require quicker responses, comparable to Fortnite or Cyberpunk 2077, and the Swap 2 didn’t acknowledge Mouse-Con actions if I used to be roughly two ft or additional away from the pill. Granted, there most likely aren’t many conditions the place you’d be at that distance from the Swap 2 in tabletop mode, however the level is that the effectivity of mouse controls will differ relying in your web energy until the console is docked.
It appears that evidently whether or not mouse controls are price utilizing will rely upon the sport and whether or not you may customise management schemes. Button mapping felt effective in Civilization 7, however took a number of getting used to with the extra concerned and oddly mapped Cyberpunk 2077. The R and ZR buttons usually act like left and proper mouse buttons, however Cyberpunk doesn’t deal with them that approach.

Picture: Nintendo
After unintentionally throwing grenades into crowds greater than as soon as, I simply switched to movement controls. Movement controls are far more responsive utilizing the Pleasure-Con 2 than they have been on the unique Swap. I haven’t willingly used them since enjoying on the Wii, and didn’t like them even then, however it’s rapidly changing into my most well-liked management fashion with the Swap 2. Perhaps the Cyberpunk 2077 drawback was a talent concern, however the extra essential level is that the Pleasure-Con 2 provide you with a number of, viable playstyle choices and actually assist the Swap 2 stay as much as the unique console’s promise of letting you play anyplace, nonetheless you want.
The Pleasure-Con 2 are, just like the Swap 2 itself, a marked improve over the unique, even when they’re simply higher variations of their predecessors. It’s a extra tactile pair of controllers that really feel and sound good to make use of, even over prolonged classes. Mouse mode’s full potential most likely received’t be realized for months and even years, however the truth that it really works seamlessly and so effectively is a promising signal that factors to the potential of new methods to work together with video games and a broader collection of titles that may be playable on the Swap 2. Let’s simply hope the colour schemes get some selection.