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There’s a thriller on the coronary heart of Too A lot Enjoyable, the brand new e-book concerning the historical past of the Commodore 64 by the Danish educational and recreation designer Jesper Juul:
Why is the C64—by far the best-selling house laptop of the 80s—so typically forgotten in online game histories?
Some may ask this query as an idle grievance. Why do no C64 video games ever present up on “Greatest video games of all time” lists? However in his e-book, Jesper Juul takes the query extra significantly by embracing the tutorial custom of media archaeology to dig by way of the historical past of video video games and show that—no, truly, historians and writers are bizarrely blind to the affect that the C64 had on video games.

In instance after instance, Juul shares examples of books that gloss over the C64 to hurry ahead with a shortened historical past of video games. It begins with a concise, clear pre-history—pinball machines resulting in arcade machines resulting in Magnavox and Atari—which all got here crashing down in 1983. Then, the story goes, Nintendo revived the trade with the NES and commenced the video games console period.
The issue with this model of video games historical past, Juul argues, is that it overemphasizes the “video games crash” and erases necessary connecting hyperlinks within the chain.

“As a researcher or journalist, it’s at all times simpler to repeat a well known story whenever you wish to set the background,” Juul informed me in an e-mail. “Within the US, that grew to become the story of ‘the crash’ in 1983, which was nearly US-only, and likewise ignored the house laptop scene in North America. Keep in mind that Digital Arts and Activision had been making Commodore 64 video games through the Nineteen Eighties!”
Regardless of this, early video video games historical past has typically been diminished to a shorthand: “The crash, after which got here Nintendo,” Juul says. “That’s simply life for you.”
However dig into the truth of the C64, and what you’ll discover is an astonishing library of video games, loved by the over 12 million homeowners of the C64.
Due to how rampant piracy was on the C64, it’s not possible to find out from gross sales charts alone what video games had been hottest amongst C64 homeowners. Nonetheless, Juul presents us a workaround, because of the UK journal ZZap!64 which surveyed its readers month-to-month about their prime 5 video games.

By digging by way of the Zzap!64 archives, Juul was in a position to reconstruct a form of Billboard Scorching 100 type chart exhibiting video games that spent probably the most months on Zzap!64’s GAMES TOP 30 chart.

Most of the anticipated classics are right here (Gauntlet, Bubble Bobble, Bionic Commando, Ghouls ‘N’ Ghosts, Golden Axe, Smash TV), however there are conspicuously lacking ones as nicely. SimCity initially appeared on the C64, in any case, however is absent from the chart. And the place’s its predecessor, Raid on Bungeling Bay, the primary recreation Will Wright ever printed?
The reply to that is partly defined by the shocking revelation that the C64 had the most printed video games of any platform previous to MS-DOS within the 90s. Over 5,000 video games had been launched on the C64 over the course of its 12-year lifespan, a phenomenon that Juul has once more painstakingly quantified in his e-book:

Juul experiences having performed tons of of C64 video games in his reporting for the e-book, so I requested him for his suggestions for anybody new to the platform:
PUSH TO TALK: If you happen to needed to choose 5 really “should play” or “iconic” video games from C64 library, what would they be?
JESPER JUUL: Very laborious query! I’d say:
I may advocate attempting a number of the really bizarre video games like Hover Bovver (mowing the garden), Bozo’s Evening Out (getting drunk), or Little Pc Folks.
From the outline I’ve given of Too A lot Enjoyable to this point, you may get the impression that it’s a easy revisiting of the C64 within the time of its heyday—but it surely’s truly a a lot stranger e-book than that.
The animating concept that constructions the e-book is the idea of imaginaries, an thought taken from media archaeology which principally argues that actual applied sciences are continually influenced by fictional conceptions of how know-how may work.
Sporting a VR headset right this moment, we might think about ourselves a part of a future the place we spend most of our time in digital areas, however we then typically take away the headset after ten minutes. Imaginaries typically arrange expectations that exceed what a machine can do, however the precise and the imaginary work carefully collectively, and “the transition between imaginary and precise media machines . . . could be nearly seamless.”1
On this e-book, I take imaginary to imply any imagined idea of a know-how’s operate, function, or that means. Imaginaries additionally form our interplay with a pc.
I’m very enamored with this concept, and the VR instance Juul makes use of is ideal. A lot of the VR/AR trade has been chasing that imaginary imaginative and prescient put forth in Prepared Participant One for the previous decade.
“Imaginaries are clearly extraordinarily current in video games,” Juul informed me. “You may see this in {hardware}, like with the Xbox One and the Kinect, which imagined the Xbox to be the house leisure centerpiece for watching tv and switching channels with voice and gestures, maybe in flip impressed by Minority Report? It made enterprise sense, however no person appeared to need it, in order that imagined future didn’t come to go.”
The meat of Too A lot Enjoyable takes this concept and runs with it, inspecting the imaginaries which have influenced the world’s view of the Commodore 64 over its historical past.
Utilizing the framework of evolving imaginaries impacting the general public’s conception of the C64, Juul breaks down the C64’s historical past into 5 eras:
- As an early BASIC laptop for use for mundane household actions and duties
- Then as an in-home arcade machine
- Then as a instrument to be damaged aside and hacked
- Then as an growing older, outdated piece of {hardware} that would nonetheless be pushed to compete with newer machines
- And at last as “a historic machine, whose quirks and limitations not symbolize cutting-edge know-how,” however which nonetheless has “a historic type we are able to use or emulate at will.”
Every chapter is fascinating in its personal proper, although chapter three, concerning the methods hackers discovered methods to do unintended issues with the C64, is probably the most entertaining. Juul’s personal involvement within the Danish “demoparty” scene is catalogued, together with with some hilarious on-the-scene pictures:

Although Too A lot Enjoyable is technical and reverent in components, Juul can also be doing authentic historic reporting, taking part in and discussing a bunch of video games, and sharing images of untamed Danish hacker events. And in between all that, he retains shocking you with authentic bits of information journalism.
To sum up this “overview” in a phrase: I extremely advocate Too A lot Enjoyable. It’s each a wanted corrective to different historical past books, and a e-book in a class all its personal.
However earlier than I am going, there’s one different factor I’ve to share about it, as a result of I went down a rabbit gap following up on very bizarre story that Juul mentions within the e-book.
Nintendo, Commodore, and… the Mob?
One of many extra surprising passages in Too A lot Enjoyable comes early on within the e-book, when Juul casually references quite a lot of enterprise offers that nearly got here to fruition through the Commodore period.
I’ll simply quote the e-book right here:
The historical past of Commodore additionally consists of momentous determination factors that would have made historical past wholly completely different. In 1976, Jobs and Wozniak tried to promote their Apple II laptop to Commodore for “just a few hundred thousand {dollars}” solely to be turned down. Commodore additionally rejected the supply to distribute VisiCalc, the primary spreadsheet. It appeared logical that Commodore would license Nintendo’s video games, given Commodore’s Japanese connections, and provided that many early VIC- 20 video games had been developed by Japanese HAL Laboratory, together with by later Nintendo boss Satoru Iwata. Nonetheless, in 1982 product supervisor Michael Tomczyk negotiated such a take care of Nintendo, solely to have Tramiel renege on the settlement on the final minute with no clarification. Tomczyk has defined his frustration with Tramiel’s determination, and attributes it to Tramiel not desirous to “insult or offend Bally,” the then-criminal fame of which Tomczyk confirms, “Some folks declare that there have been some robust characters operating Bally/Halfway, and I can confirm that.” Nintendo made offers with Atari and Coleco as a substitute. It’s simple to second-guess such selections, in fact, however we can’t know the way the choice histories would have performed out.
—Jesper Juul, Too A lot Enjoyable, web page 16 (MIT Press overview copy)
I learn this and was like… maintain on. Did this man Tomczyk simply strongly suggest that Commodore backed out of a take care of Nintendo (in all probability endlessly altering online game trade historical past) as a result of Commodore CEO Jack Tramiel was afraid of the mob? That is the type of factor a whole e-book might be written about.
For many years, journalists have reported on connections between the Genovese crime household and Bally/Halfway (which owned the US distribution rights to Area Invaders and Pac-Man). This is able to have been recognized to Tramiel, who had struck a take care of Bally/Halfway to distribute their video games. So it’s not outrageous to assume that Tramiel would have been hesitant to do something that may earn the ire of Bally/Halfway and its backers.
Tramiel—a holocaust survivor who grew to become a enterprise legend—handed away in 2012, however Michael Tomczyk (now age 76) remains to be lively in tech. I reached out to Tomczyk and we linked over the cellphone.
Tomczyk informed me that he was current when the Commodore workforce initially struck a take care of Bally/Halfway. He says that the deal was for licensing rights to all Bally/Halfway video games besides Pac-Man (which was licensed to Atari).
“My function was to current the VIC-2022 and present how it will run the video games, after which I sat in on the negotiations,” Tomczyk says. He describes what adopted as a really fast assembly. “The truth is, there was by no means a contract. It was a letter settlement. Jack informed me as we walked out of the assembly, ‘That’s the quickest, largest enterprise deal I’ve ever performed.’”
Tomczyk says that the shortage of a proper contract wasn’t thought of to be a difficulty. “Some folks say that Bally/Halfway was linked to organized crime indirectly, however I’ve no touch upon that,” he says. “However the folks there have been… they didn’t fear about contracts. They knew they might implement it.”
Shortly after, Tomczyk says he tried to barter an analogous take care of Nintendo. His story, as he informed it to me:
”What occurred is, I negotiated this deal to purchase Donkey Kong and all of the Nintendo video games and put them on Commodore computer systems. I cleared it with Jack upfront, and I truly did the contract. I invited the Nintendo VP [NOTE: unfortunately, he doesn’t recall the name of the VP] to return to Commodore in California to signal the contract.
“He got here, he reviewed the contract, and he signed the contract. I then took it into Jack’s workplace to signal, and Jack checked out me with a straight face and stated ‘I’m sorry Michael, I modified my thoughts.’ I stated ‘excuse me?’ and he stated ‘I modified my thoughts. I don’t wish to do the take care of Nintendo.’”
Tomczyk says he believes that Tramiel backed out of the deal as a result of he didn’t wish to insult Bally. Jack was positively not afraid of the mob, he says. “He was completely fearless. Bally was the primary arcade recreation firm to license video games to Commodore and it will have been unhealthy kind to do a take care of their competitor (Nintendo). That was the premise of Jack’s determination.”
However on the time, the choice was robust to just accept:
“I stated ‘You understand how a lot face I’m gonna lose in Japan? I negotiated this in good religion and he’s sitting within the subsequent room!’ Jack stated ‘I’m sorry, you’re gonna must go inform him the deal is off.’ So I had to return with my tail between my legs to the Nintendo Vice President and inform him that Jack had determined to again out of the deal.”
How did the VP react? I requested.
“I informed him what had occurred and I apologized. He was very cool. He’s Japanese! He was cool, calm, collected, and really mature about it. He accepted it. We didn’t speak very a lot after, and he left.”
The Nintendo Famicom launched a 12 months later. Its CPU was a modified model of the identical MOS Know-how 6502 chip utilized in Commodore’s VIC-20.Typically historical past appears predetermined. And generally you possibly can see the place it forked.
- Right here Juul is quoting Eric Kluitenberg’s e-book “On the Archaeology of Imaginary Media.”
- The VIC-20 was the predecessor machine to the Commodore 64, and a forgotten icon of online game historical past in its personal proper. It was the primary house laptop to promote over one million models worldwide. Michael Tomczyk, quoted above on this story, led advertising for it.