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Thursday, September 19, 2024

Towerborne Patch Nerfs Umbras, Fixes Status Effect Duration and Bugs

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Towerborne, the newest title from The Banner Saga developer Stoic Studio, launched in early entry one week in the past to respectable reward. Whereas it’s going to ultimately go free-to-play, the developer is busy addressing bugs and implementing varied fixes within the present construct.

The second main patch is stay, fixing bugs just like the Curios tab disappearing if gamers get disconnected or the Snaggleshire chest awarding Writs at Hazard Stage 1. Hits on blocking enemies also needs to show correctly, and standing results have had their period reined in after it was found they lasted for “double or triple their supposed durations.”

Whereas Stoic Studio will “have extra to say” in regards to the varied lessons later, it believes that a number of Umbra are over-performing. “Our design intent for Umbra is that there ought to by no means be a world ‘All the time-Use’ Umbra, nor ought to an Umbra’s capacity be out-performing the Ace’s Focus Skills. As such, we’ve got lowered the harm of a number of Umbra to be extra in keeping with the expectation of the Ace’s whole equipment.”

As such, Sten now offers 30 p.c much less harm; Morberry’s radius harm is lowered by 20 p.c; and so forth. Take a look at a number of the modifications beneath and full patch notes right here.

Towerborne is out there for PC – try our evaluation right here. It should launch for early entry on Xbox Collection X/S subsequent yr.

Early Entry, Patch 2 – Balancing and Bug Fixing

Gameplay

  • Writs Chest Repair: We’ve fastened a bug that was awarding Writs from Snaggleshire at Hazard Stage 1, as gamers had been by no means meant to get Writs and Curios that early. This could not influence your whole Writ influx.
  • Curios Tab Repair: Resolved a problem the place gamers who misplaced community connection would now not see the Curios tab.
  • Bald Ace Repair: Your Ace will now not seem bald after previewing a helm beauty within the Retailer or Curio tab if no helmet is provided.
  • Mission Tender Lock: Fastened a problem the place some gamers had been getting caught when destroying a monster spawner when an encounter isn’t correctly activated.
  • Dialogue Repair: Corrected a dialog title that referenced the flawed NPC.
  • Quest Changes:
    – A Return to Kind quest textual content has been rephrased for readability.
    – A Class Above the Relaxation has been up to date to present you credit score for enjoying with the Sentinel class.

Fight

  • Hit Impacts: There was a problem the place hit impacts weren’t displaying appropriately when enemies had been blocking. This has been fastened.
  • Standing Results: We fastened a problem the place standing results lasted double or triple their supposed durations, leading to a situation the place the Ace could possibly be shocked or poisoned for a very long time. This additionally prompted standing results to exceed harm expectations.

Lessons

We’ve got been watching how everyone seems to be taking part in their respective lessons and we may have extra to say about that later. Proper now we’re simply specializing in fixing any clearly damaged points. Please proceed to present us suggestions, we’ve been studying all of it!

  • Sentinel: Fastened a problem the place some assaults weren’t contributing to the Valor Meter.
  • Rockbreaker: Diminished Break Bar harm from the Elbow Drop (Leap Heavy Assault).
  • Shadowstriker: Fastened a problem that prompted the Class Mechanic to immediately construct 3 bars by performing the main focus capacity, Deathrattle.

Umbra

After watching gamers for the previous week, it has change into obvious that we have to make some changes to sure Umbra. After we have a look at whole harm output, Break Bar harm, and situational use, it turns into very clear that a number of of them are considerably out-performing our intentions. Our Design intent for Umbra is that there ought to by no means be a world “All the time-Use” Umbra, nor ought to an Umbra’s capacity be out-performing the Ace’s Focus Skills. As such, we’ve got lowered the harm of a number of Umbra to be extra inline with the expectation of the Ace’s whole equipment.

  • Sten: Sten’s capacity was primarily supposed to offer the Ace a crowd management with average harm. Sten’s harm was exceeding this and so we’ve got lowered harm output by 30%.
  • Morberry: Morberry’s radius of injury mixed with whole harm executed turned out to be fairly extreme, and so we’ve got lowered the radius harm by 20%. Direct hits will nonetheless deal vital harm.
  • Papyrus: We went forwards and backwards on Papyrus. We may have elevated its cooldown and saved the harm output, nevertheless, we’re fairly large followers of having the ability to lengthen combos utilizing this Umbra and opted to decrease its harm output as a substitute of stopping cool moments. Total, we’ve got lowered Break Bar harm by 20%.
  • Pox: This merely was dealing a variety of harm on the preliminary hit along with dealing poison. Let’s be actual, it was fairly highly effective. I imply, it additionally has a number of prices. Thus we’ve got lowered preliminary explosion harm by 15% in an effort to deliver Pox in keeping with different Umbra.

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