Nintendo has predicted it can promote 15 million Swap 2s in its present monetary yr. Analysts assume the quantity is conservative; Nintendo says the value of the Swap 2 is what’s holding again that estimate. However what does that imply, actually? Is it an inexpensive goal? If Nintendo hits it, does that assure the Swap 2 might be an enormous hit? If a console sells out at launch, what does that inform us? Is there nonetheless an opportunity of a Wii U-style flop?
It’s unattainable to know for positive, however a take a look at all of Nintendo’s previous console launches can present some clues. I’ve dug deep into previous Nintendo gross sales figures to find out which Nintendo consoles loved one of the best launches. To get a extra dependable image than that preliminary, nearly inevitable sellout, I’ve outlined the launch because the console’s first yr (or fairly, first 4 monetary quarters) available on the market.
Be aware that Nintendo solely began reporting quarterly gross sales for its programs within the mid-2000s, and the earliest knowledge is annual at finest and laborious to return by, so a few of these numbers are approximate. Be aware, too, that older programs had staggered launches throughout the three main markets (Japan, North America, and Europe), typically over a number of years, slowing down their potential gross sales.
Nonetheless, there are some shocking outcomes right here that put Nintendo’s 15 million forecast for Swap 2 in context. Promoting that many models would positively not be unhealthy information — but it surely doesn’t point out a slam-dunk, both.

Picture: James Bareham/todaysviralmedia
- First 4 quarters: approx. 18.1 million
- Lifetime: 81.51 million (fifth general)
- Launch: March-June 2001
- First 4 quarters: 15.03 million
- Lifetime: 75.94 million (sixth)
- Launch: February-March 2011
There’s a transparent sample to Nintendo’s two quickest sellers; they had been successors to huge hits (the Recreation Boy and DS) within the handheld market, the place Nintendo loved whole dominance. Nintendo was so bullish about Recreation Boy Advance, following the decade-long reign of the Recreation Boy format, that it forecast an astonishing 24 million gross sales in its first yr, whereas 3DS adopted Nintendo’s greatest vendor ever. Each offered nicely, however neither fairly lived as much as their forebears.

Photograph: Nintendo
- First 4 quarters: 14.86 million
- Lifetime: 152.12 million (2nd, for now)
- Launch: March 2017
- First 4 quarters: 13.17 million
- Lifetime: 101.63 million (4th)
- Launch: November-December 2006
The Swap and the Wii are the one Nintendo consoles with gross sales over 10 million within the first yr and over 100 million of their lifetimes. Quarter for quarter, they each offered extremely constantly over time. That is certainly what Nintendo would love all its {hardware} launches to appear like, and what it’s hoping for with the Swap 2.
- First 4 quarters: 8.83 million
- Lifetime: 154.02m (1st, for now)
- Launch: November 2004-March 2005
It’s a shock DS didn’t launch extra strongly, contemplating the runaway early gross sales of its handheld predecessor, Recreation Boy Advance. However its launch video games weren’t one of the best and it took some time for the console’s unusual design to seek out its eventual huge informal viewers. In its fifth quarter — vacation 2005 — it all of the sudden took off.

- First 4 quarters: approx. 6.7 million
- Lifetime: 21.74 million (tenth)
- Launch: Sep 2001-Could 2002
- First 4 quarters: 5.80 million
- Lifetime: 32.93 million (ninth)
- Launch: June 1996-March 1997
The 2 Nintendo residence consoles made throughout PlayStation’s ascendency loved moderately robust launches however petered out because of an absence of software program assist. GameCube offered 30% of its lifetime whole in its first yr on sale — an unlucky achievement that beats even Wii U’s dismal ratio.

Photograph: James Bareham/todaysviralmedia
- First 4 quarters: 3.93 million
- Lifetime: 118.69 million (third)
- Launch: April 1989-September 1990
The legend of Recreation Boy is that it was an on the spot smash, because of the high-stakes acquisition of Tetris. However whereas its launch was wholesome for the time, it didn’t start to point what Nintendo’s defining handheld would obtain — gross sales within the first yr (earlier than it reached Europe) had been simply 3% of what it will go on to promote throughout Recreation Boy and Recreation Boy Shade.
- First 4 quarters: 3.91 million
- Lifetime: 13.56 million (eleventh)
- Launch: November-December 2012
Nintendo’s most up-to-date (however not its worst) flop really began fairly strongly, shifting over 3 million models in its first quarter — however then suffered a catastrophic drop-off, promoting lower than 900,000 worldwide throughout the remainder of its first yr on sale. Trying previous the preliminary vacation sell-out, the indicators of the catastrophe to return had been clear.

- First 4 quarters: approx. 2.9 million (largely Japan)
- Lifetime: 49.1 million (eighth)
- Launch: November 1990-June 1992
- Launch gross sales: 2.5 million by finish of 1984 (Japan solely)
- Lifetime: 61.91 million (seventh)
- Launch: July 1983 to 1987 and later
Each Nintendo’s early residence consoles launched strongly in Japan however took a very long time to take off within the West. The NES didn’t totally launch within the U.S. and Europe till 1986, amid warning after the Nineteen Eighties online game crash, whereas the SNES was crushed to market within the West by the Sega Genesis and suffered in consequence.
- Launch and lifetime gross sales: 770,000
- Launch: July-August 1995
You may’t get a worse launch than being discontinued inside a yr of happening sale!
What does this imply for Swap 2’s launch?
If Nintendo meets or exceeds its goal of 15 million Swap 2s offered in its first monetary yr, it can rank among the many high Nintendo console launches ever. A Wii U-style flop appears to be like not possible, except gross sales drop off sharply after its first few months.
However essentially the most telling comparisons listed here are Nintendo’s high two launches: Recreation Boy Advance and 3DS. Like Swap 2, they had been each conservative, easy-to-understand sequels to large sellers in a market sector Nintendo had whole management of. And whereas each reached respectable lifetime totals, they bought nowhere close to the lifetime gross sales of their extra revolutionary predecessors.
Might this be Swap 2’s destiny? Judging by Nintendo’s launch historical past, it’s attainable — perhaps even possible.